Could Claytronics make the straightforward act of preparing a meal as interactive and interesting as a online game? Michaël Harboun explores the longer term of everyday objects with the Living Kitchen Project.
Claytronics is a technology concept that relies on nano-sized computers which can join together to form interactive 3D objects. Imagine walking up to a blank wall, tracing a rectangle, and having the microscopic computers making up the outside rearrange themselves into a functional TV monitor.
Michaël Harboun, a design student at Strate Collège, created the Living Kitchen Project to assist envision a global where everyday objects had been replaced with that technology. Where the objects we clutter our kitchens with are reduced to simple surfaces manipulated via hand gestures.
![The Living Kitchen Project Imagines A Gesture-Based Future [Science]](http://nexgadget.com/images/The-Living-Kitchen-Project-Imagines-A-GestureBased-Future-Science_deGir_1.jpg)
” Now let’s imagine a worldwide where physical objects would gain digital abilities, meaning you need to change the shape of any object as you can change the contents of your smartphone,” Harboun says. ” This may revolutionize our relationship with objects. An object would not induce a function by the style it looks. The user himself would define the functions of an object, the user becomes creator.”
While such technology seems distant and alien, extreme research into the sphere is currently being conducted at the Carnegie Mellon University in Pittsburgh, Pennsylvania. While the Living Kitchen continues to be a protracted ways off, the muse is being built.
Being a design student, Harboun finished his presentation with an announcement about how the role of the designer would change once all of that kitchen clutter becomes obsolete.
” The designer would still keep his position as a guarantor of quality. He would create sophisticated shapes with a view to propose the smartest usages possible for his customer’s needs. But he would also play a massive role inside the way the user interacts with the thing. Designing the matter’s behavior will perhaps be a new challenge for tomorrow’s designers.”
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