The Nintendo 3DS has a slider in its side. A slider that adjusts its namesake feature, three-dimensional imagery, up and down in intensity relative to the user’s preference. Now, although the 3DS’ screen doesn’t force glasses on you, it does demand that it’s held most appropriate with a view to get the main out of the 3D effect and we will be able to imagine many people might neglect its extra dimension in favor of old-fashioned 2D (let alone folks that can’t tolerate the third D for health reasons). It’s encouraging, therefore, to listen to that Nintendo has taken the stance that no game should require 3D as element of its gameplay mechanics. That’s the word from Hideki Konno, one among Nintendo’s veteran producers, who says the corporate wants all of its 3DS games to be playable in 2D, essentially reducing the 3D aspect to a cultured enhancement. Some might argue that’s underusing the portable’s hardware potential, but Nintendo has always been within the business of pleasing the mass market — there’s nothing preventing some daring developer from creating a game entirely depending on a 3-dimensional perspective.
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