Let’s face it — smartphones (namely, iOS and Android devices) are slowly chipping away on the portable gaming market. In the event you recall, Apple took a pleasing slice of the market-share pie — and as you’ll notice within the picture above, we’re seeing a similar trend this time around. In accordance with data from Flurry and NPD Group, iOS and Android are earning a large chunk of the revenue within the portable gaming software sphere, with the Nintendo DS’s dominant market share dropping from 70 percent in 2009 to simply 57 percent in 2010 to house the newcomers. We could be seeing the decrease in relative revenue since the PSP and DS are at the way out to make room for the NGP and 3DS — however, this chart speaks only of the present-gen portables. But hey, it’s easy for just about anyone to spend a single buck on a whole-fledged game, right? Head past the break for some more videogame revenue stats, should you please.
Within the chart below, you’ll notice that the integration of iOS and Android only puts the 2 at 8 percent of the full revenue of the full videogame software market. Sure, both OSes have taken a bite out of the portable space, but compared to total online game software revenue, they aren’t supplanting the consoles. We’re actually seeing a decrease in portable gaming revenue overall from 29 percent to 24 percent of the usa’ delicious gaming pie, while console games have jumped five percent for the time being. Heads up though, these stats don’t track usage, just the dollars being spent — nothing says that guy who bought mounds of DS software didn’t spend all day on his NeoGeo Pocket Color instead.
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