Although inside the earliest stages of development, this virtual reality gaming rig already looks pretty intriguing. Engineered by clever kids on the University of Texas at Austin, it hot-wires a watch tracking camera to a motorised pico projector with the end result that the player literally can’t take their eyes off the screen. Wherever they appear, it truly is where their view of the gaming world is projected. The rig makes most sense in a primary-person shooter, although the scholars have also tried it in a flight simulator where the player uses their head to roll and pitch the aircraft. Yes, it looks rather comparable to the Microvision PicoP laser projection gun we wielded at CES, but there’s a key difference: the player doesn’t are looking to hold anything or have anything attached to their body. This unencumbered Kinect-esque approach could potentially allow a better sense of freedom — except that, for it to work, the player is forced to take a seat directly in front of the attention tracker. Have the opportunity to repair this, dear Longhorns, and also you is perhaps onto something. Video after the break.
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