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NVIDIA’s quad-core Kal-El used to demo next-gen mobile graphics, blow minds (video)

You could possibly think yourself too grown-as much as be wowed by shiny, glittery things, but we doubt many would be in a position to watch NVIDIA’s new Glow Ball tech demo and not using a smidgen of childlike glee. Built to run at the company’s quad-core Kal-El processor , it shows us the 1st example of true dynamic lighting on mobile devices and in addition throws in some impressive physics calculations like fully modeled cloth motion. Rather than the pre-canned, static lights that we see on mobile games today, NVIDIA’s new hardware will give the chance to create lighting that moves, fluctuates in intensity, and responds realistically to its environment — all rendered in real time. The titular glow ball may be skinned with different textures, every one allowing one other amount and hue of illumination to flee to surrounding objects, and is directed round the screen using the accelerometer to your tablet or smartphone.

NVIDIA demoed the recent goodness on a Honeycomb slate with 1280 x 800 resolution and the frame rates remained smooth throughout. That will emphasize the generational leap that we will be able to expect with Kal-El, the corporate switched off two of the four cores momentarily, which plunged performance all the way down to not up to 10fps. That implies the simulations we’re watching require a whole quartet of processing cores on top of the 12-core GPU NVIDIA has in Kal-El. Mind-boggling stuff. Glow Ball could be available as a game on Android tablets once this crazy new chip makes its way into retail devices — that are still expected within the latter half this year, August if everything goes perfectly to plot. One final note when you are still feeling jaded: NVIDIA promises the production chip would be 25 to 30 percent faster than the only on display today. Full video demo follows after the break.

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