As though showing up in two of the first four reference devices for Windows on ARM wasn’t enough of an achievement for NVIDIA’s quad-core Kal-El superchip, it decided to go to us in person here at Computex to illustrate its splendid graphical prowess. Running Android 3.1 on a ten-inch WVGA screen, it gave us a primary-hand examine the Glow Ball demo that wowed us in video form only a few days ago. What we saw at the dev tablet before us was no less impressive; lighting was being rendered in real time and scattering during a multiplicity of surfaces, while the fabric simulation was, to make use of a terrible pun, silky smooth. NVIDIA also ran us through a sightseeing tour of the Unreal Development Kit and Lost Planet 2, noting that the computer game took just a couple of months to port over to work at the Kal-El architecture. Unfortunately, no new details were forthcoming about when Kal-El devices can be coming or what developers we should always expect to work out coding games and other content to use the platform’s evidently mighty capabilities. For now, we’ll just ought to sate ourselves with the video after the break.
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