We told you that OnLive was coming to tablets, TVs, and other devices a long time back, but perhaps you were vexed by the concept of controlling Duke Nukem via touchscreen or IR remote. Well, worry not more, as OnLive’s made a Universal Wireless Controller to present you console controls on any OnLive-compatible device. The company’s secret sauce lets it connect on to your slate or smartphone, and there is also a USB dongle to be used with PCs and non-Vizio TVs. We asked company CEO Steve Perlman what was in his wireless witches’ brew, but all he would let us know is that the black magic isn’t Bluetooth. We got to work out the brand new controller in person, and there is no discernible difference between it and the person who comes with the MicroConsole — they appear a similar they usually play the identical, plus the brand new gamepad has an 802.15.4 radio for backwards-compatiblity with the MicroConsole, too. Unfortunately, that dongle’s not yet ready for high time, but we’re that it will be a “little bit bigger” than Logitech’s tiny Unifying Receiver .
Once we went hands-on with the hot controller, it was paired with the HTC Flyer . We’d been waiting to look OnLive’s service on HTC’s new tablet, and the experience didn’t disappoint — in our brief time with the device, gaming was pretty much as good at the Flyer because it is on a computer, with little lag and an analogous quality graphics. Along with the Flyer and Vizio’s VIA hardware , many more devices are set to hitch the OnLive family this year, though Steve wouldn’t let us know who’s manufacturing them. He did say that it doesn’t matter what brand-name is at the front of the box, the corporate hopes to have 50 million Blu-ray players and 25 million internet TVs shipped with the service on board by the tip of the year. To hit that goal, the corporate has partnered with Intel to bring streaming gameplay to devices with Atom CE4100 silicon starting this autumn.
Hot hardware not getting your gaming juices flowing? Well, how about some seamless integration with The Social Network? That’s right, OnLive’s been playing footsie with Facebook and should let users launch games directly from their profile pages. There’s also automatic “Brag Clip” video uploads (to share your greatest gaming hits) and wall posts to let folks know for those who start playing — with accompanying links so that you can watch or take part. These types of new goodies may be on display at E3 next week, but when you’re starving for more details instantly, video and PR are after the break.
OnLive Unveils Universal Wireless Controller
Works with Almost any OnLive-compatible Device, Including OnLive MicroConsole™, Internet TV, PC, Mac®, Tablet/Smartphone, Blu-ray/Media Player, IPTV/Cable BoxL. a., Calif. (E3 Expo, 2011) – June 2, 2011 – OnLive’s revolutionary cloud gaming technology delivers the most up to date high-performance games to nearly any video Internet-connected device, including TVs, PCs, Macs and tablets. Much more OnLive-compatible devices are coming, starting from Blu-ray and media players to IPTV and cable set-top boxes. Instead of locking gamers to a specific gaming device, the OnLive Game Service delivers universal high-performance gameplay wherever and whenever they need. The OnLive Game Service’s pioneering user interface was the primary to work optimally with any input method, be it game controller, keyboard/mouse or touch screen. But, some games either require a game controller, or provide the correct gaming experience when one is used.
OnLive is happy to announce a Wireless Controller it really is as universal because the OnLive Game Service itself. The Controller not just works with OnLive’s own MicroConsole™ TV adapter, but works with almost any OnLive-compatible device, either establishing a wireless link directly with the device, or via a small USB dongle plugged into the device. So, whether gamers are playing an OnLive game on TVs around the front room, on computers at their desks, or on tablets on their laps, with OnLive’s Universal Wireless Controller gamers can experience high-performance games to their fullest, with a cosy and responsive game controller of their hands.
OnLive is announcing today that it’ll showcase the hot OnLive Universal Wireless Controller on the Electronic Entertainment Expo (E3) in L. a. June 7-9. The demonstrations will include OnLive gameplay at the HTC Flyer tablet and VIZIO HDTVs with VIA Plus™.
“We got down to make OnLive available everywhere,” said OnLive Founder and CEO Steve Perlman. “Now that it is a reality, consumers desire a approach to benefit from the full OnLive experience on any device. The recent OnLive Universal Wireless Controller places high-quality gameplay on your hands whether on a TV, computer, tablet/smartphone device or on future OnLive-compatible devices yet to be introduced.”
Maintaining the gamer-optimized shape and control layout of OnLive’s current Wireless Controller and featuring OnLive’s exclusive media buttons, OnLive’s Universal Wireless Controller brings top-tier gaming control to general-purpose consumer electronic devices for the 1st time. Optimized to reduce latency, as much as four controllers can be utilized simultaneously, which includes optional keyboard/mouse and Bluetooth headset for voice chat. Some legacy devices may support a limited collection of simultaneous controllers and/or other input devices, but using the supplied USB dongle, a whole complement of 4 controllers are supported simultaneously.
The OnLive Universal Wireless Controller would be available this autumn, both within the United states of america and in other countries where OnLive is obtainable.
OnLive would be showing the controller in action with a range of supported consumer electronic devices at its E3 booth (South Hall, #801). Additional information about OnLive is obtainable at www.onlive.com.
OnLive Integrates Facebook Social Gaming Features with Console-Class Games
Launch or Join Games from Facebook Instantly, Post Brag Clip™ Videos
or Spectate Others PlayingLa, Calif. (E3 Expo 2011) – June 2, 2011 – Social gaming is not only a hot category in gaming, it’s white hot. Every month hundreds of millions of folks play social games, seamlessly shifting into and out of Facebook and social games, and just as seamlessly shifting their social gaming experience from mobile device to PC/Mac® to TV, frequently remaining real-time connected with their friends.
To succeed in such seamless continuity across every manner of device, social games has been limited to relatively simple gaming experiences that each device can handle.
Until the E3 show opens on June 7, that’s.
OnLive is pleased to announce that it has integrated the OnLive® Game Service with Facebook, not only providing static text and image notifications, but providing direct launch from Facebook pages into high-performance OnLive games, demos and spectating, in addition to providing automatic Brag Clip™ video posting of your most awesome gameplay moments in your Facebook wall.
You will see a wall post instantly when your Facebook friends are starting off an OnLive game. Just click the “Watch Me” link at the post and spectate their gameplay instantly at HD resolution. Tell them what you think that through OnLive voice chat. Click “Play” and instantly start off the sport yourself, either as a free demo or to sign up for them in multiplayer. Your pals will see a wall post if you start an OnLive game, and with one click they could spectate you or play with you instantly besides. Seamlessly social, but with the most well liked AAA game titles.
But Facebook is not just an area to fulfill up. It is also a spot to share about your greatest moments. So, we’ve integrated OnLive’s exclusive Brag Clip videos directly into Facebook. Now, after you pull off some awesome moves in an OnLive game and snap a Brag Clip video, will probably be instantly posted to your wall, viewable within Facebook at HD resolution. Or, be at liberty to post someone else’s cool Brag Clip video with comments. When your mates view your Brag Clip posting, with a single click they could launch into the OnLive Service where they could rate your Brag Clip video or, in the event that they think the sport is cool, instantly play a free demo of the sport.
“The OnLive Facebook integration is a watershed event for the videogame industry,” said OnLive Founder and CEO, Steve Perlman. “Nobody questions the huge appeal of social gaming, but before OnLive there has been no frictionless option to integrate AAA core games into the worldwide social network fabric. OnLive’s Facebook integration not just achieves this, but OnLive’s spectating, voice chat and Brag Clip videos add a media-rich social dimension unlike anything that has existed before.”
Like the massively successful social games of today, the OnLive/Facebook experience is utterly seamless: users shift instantly between Facebook and the OnLive Game Service, and seamlessly shift from one OnLive-compatible device to a different, be it almost any PC/Mac, tablet or TV today, and shortly smartphones, Blu-ray/media players and IPTV/cable set-top boxes. Although you travel, both your social network and your OnLive gaming experience will travel with you. OnLive just announced expansion to the united kingdom and Europe later this year, and trials are underway in Asia. Before long, you will have instant access to OnLive everywhere.
“We took it as a in view that to be completely social meant being completely inclusive, and that meant engaged on as regards to any connected device anywhere,” said Joe Bentley, OnLive’s VP of Engineering. “OnLive is already available, or soon might be available, on TV devices, PC/Mac and iOS and Android platforms. OnLive is either available or in trial on three continents, and all of OnLive’s data centers are seamlessly interconnected. OnLive might be everywhere on every major device.”
The OnLive social gaming features announced today are only a taste of what is to return. Not just will more aspects of the OnLive Game Service be integrated with Facebook, but OnLive’s Software Development Kit (SDK) for game developers will enable new games to directly utilize OnLive and Facebook social features, comparable to posting in-game achievements, shouting out to friends in case you need assistance during a game, or gifting/receiving in-game assets. With OnLive’s high-performance game servers, massive spectating/voice chat, and complete cross-device compatibility, game developers now be capable to explore previously impossible social gaming concepts.
“The social gaming features we’re showing today are the end of a completely big iceberg,” said John Spinale, OnLive’s VP of Games & Media. “Developers of high-end core games was frustrated that they’re unable to bring a unbroken social gaming experience into the wealthy experiences in their games. OnLive’s new SDK features open the door for an unprecedented level of social gaming creativity inside the sophisticated worlds of state-of-the-art games.”
For sure, not everyone desires to be social at all times. OnLive’s Facebook Connect integration is opt-in, and you may decide what, if anything, to share.
OnLive to Support Intel-based Consumer Electronic Devices
Millions of Intel® Atom™ CE4100-powered Internet TVs, Blu-ray Players, Set-top Boxes to Deliver OnLive Cloud Gaming Service
La, Calif. (E3 Expo 2011) – June 2, 2011 – OnLive, the pioneer of on-demand, instant-play games is pleased to announce that Intel-based consumer electronic devices-from the newest Internet TVs and Blu-ray players, to IPTV set-top boxes-should be ready to deliver the entire OnLive cloud gaming experience with ultra-fast response times at HDTV resolution and entire 5.1 surround sound. Once OnLive begins to present 3D games, Intel devices that support 3D will deliver a whole, immersive 3D experience besides.
The Intel CE4100 Embedded Processor packs the processing power and lines to deliver the whole OnLive Game Service experience on any HDTV without the desire for a videogame console. The potent combination of Intel and OnLive technology enables console-class gaming (and beyond) with out a console in any respect.
“The OnLive gaming experience on Intel-based consumer devices is great,” said OnLive Founder & CEO Steve Perlman. “Intel enables instant HDTV gameplay and demos from OnLive’s growing library of over 100 high-performance games, in addition to OnLive exclusive social features, reminiscent of massive spectating, Brag Clip™ videos, and automated Facebook video postings. OnLive is delighted to be working with Intel to bring high-performance cloud gaming into millions of houses in the course of the world.”
OnLive’s pioneering cloud gaming service runs the newest high-end videogames on vast numbers of high-performance servers in data centers distributed throughout North America, Europe and Asia. Intel’s server-class processors are on the heart of a lot of OnLive’s strongest servers. Using OnLive’s patented technology, low-latency compressed video from these servers is delivered reliably over consumer-grade wired and wireless Internet connections to nearly any Intel-based PC or Mac®, any HDTV via the OnLive MicroConsole™ TV adapter, and to iOS and Android tablets-and shortly Intel-based Internet-connected TVs, Blu-ray players, media players and IPTV set-top boxes.
Literally, from Intel-based servers to Intel-based PC, Mac or consumer electronic devices, OnLive is delivering a unbroken, low-latency high-end videogame experience, despite spanning one thousand miles or more during the Internet.
The primary Intel-based consumer electronic devices powered by OnLive might be shipping this autumn.
MetroPCS Q4 results are in: increased revenue, slowing growth
Google ‘close’ to choosing new Motorola Mobility CEO, say the same old gang of sources



