In the event you missed it, Google’s Native Client launched on the end of the summer, promising to ease cross-OS deployment by letting developers run x86 code natively in Chrome. Early adopters have had a number of months to tinker with Google’s new trick, and now the outfit is keen to turn off their best work. Supergiant Games, for example, has ported Bastion to the Native Client, opening up the Xbox Live hit to Mac, Linux and Chrome OS users. Google’s Christian Stefansen says Native Client makes porting existing code bases written C, C++ or C# easy, citing Spacetime Studio’s Star Legends — an MMO with over half 1000000 lines of code — to illustrate of a giant project that was ported in as low as two weeks. Google touts application middleware ports (including Unity, Moai, Mono, fmod and more) and straightforward distribution to the Chrome Web Store as a huge boon to developers, and encourages interested studios to take a look at its new Native Client site to aid them start. Interested? Hit up the links below, or just skip past the break to listen to Mr. Stefansen’s spiel for yourself.
Everything Everywhere promises ‘small-scale LTE launch’ in UK by the top of 2012
ASUS MWC teaser video hints at possible hi-res tablet display?



