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Razer promises Mac support for all upcoming products

By Donald Melanson

Razer already provides full Mac support for a few of its gaming peripherals — including the Naga and DeathAdder — and basic support for others, but it’s now taken avantage of GDC to “reaffirm” its commitment to Mac users. That apparently means that “all upcoming” Razer products — including the company’s line of StarCraft II peripherals — will boast full Mac support out of the box, and that the company will be rolling out updates to some of its existing products “later this year,” including the Orochi, Mamba, and Imperator gaming mice. First Steam, now Razer peripherals — dare we say it’s a good time to be a Mac gamer?

Razer promises Mac support for all upcoming products originally appeared on Engadget on Wed, 10 Mar 2010 16:37:00 EST. Please see our terms for use of feeds.

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MacBook Pro Deleted From Best Buy Inventory

By Ubergizmo

MacBook Pro Deleted From Best Buy Inventory

With the recent Core i7 MacBook Pro Geekbench scores being leaked, it certainly seems like we’ll be getting an update to Apple’s line of MacBook Pros. Now reports are going around that Best Buy’s inventory system is showing current MacBook Pros in its system as “deleted”, so does it mean that stock is unavailable for the moment, or are they just gearing up for a new version of the MacBook Pro? Hopefully an update is just around the corner, after all, who wouldn’t want to a laptop powered by Intel’s Core i7 processor, right? Have you thought about what new features you’d want in an updated MacBook Pro?

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Sling says it didn’t change iPhone SlingPlayer for AT&T (Updated)

By Nilay Patel

AT&T certainly made a few of us happy yesterday when it announced that the iPhone SlingPlayer app would now be allowed to run over its 3G network, but the carrier apparently embellished the facts a little when it said Sling had optimized the app to be “more bandwidth sensitive” — Sling’s John Santoro told Ars Technica that it “didn’t change anything,” and that “AT&T never discussed specific requirements with us.” So much for that happy narrative — we thought AT&T’s line sounded odd, given that SlingPlayer has always run just fine on AT&T Windows Mobile, BlackBerry, and S60 devices. It’s cool, though, Sling isn’t sweating it: “Whatever the reason, we’re just glad AT&T has approved it.” Now it’s just up to Apple to let it through the App Store — any day now, guys.

Update: Sling just called us to clarify the above statements — while it didn’t make any specific changes to iPhone SlingPlayer, its engineers did work with AT&T to make sure the app didn’t interfere with other customers and clog up the network. Sling says that once AT&T was involved in the testing process and “saw how the app worked,” things went smoothly, and that the app was “refined” to meet AT&T network requirements — refinements we were told would come to other platforms over time. Sounds good to us, although we’re still wondering why this wasn’t the party line in the first place.

Sling says it didn’t change iPhone SlingPlayer for AT&T (Updated) originally appeared on Engadget on Fri, 05 Feb 2010 11:11:00 EST. Please see our terms for use of feeds.

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