Tag Archive

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

By Darren Murph

Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn’t until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company’s meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft’s Xbox 360, and we were given a set of specialized glasses (which were passive, unlike NVIDIA’s active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn’t perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that’s required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won’t need to purchase any additional hardware whatsoever, and what they’ll get is a deeper, more immersive image in return.

We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn’t actually change the underlying code in existing 2D games (that’s the cue for developers to breathe a sigh of relief), we didn’t feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn’t have 3D glasses on; we noticed slight image doubling at specific points, but it’s not something we simply couldn’t look at without acquiring a headache.

More after the break…

Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

iPhone SDK 3.2 showing first hints of multitasking for third-party apps?

By Chris Ziegler

Naturally, we need to first disclaim this noise by saying that rumors of third-party multitasking capability in the iPhone are as old as the iPhone SDK itself. That said, it’s hard to ignore a new reference to a “multitasking dialog box” buried deep within the iPhone SDK 3.2 beta that — while not new to beta 4 specifically — we’re told didn’t exist in 3.1.3. Now, the wildest possible speculation would have us believing that this is the very first by-product of a new multitasking system for developers that’s being developed for the platform, presumably destined for an appearance in OS 4.0 when it’s introduced along with new hardware this summer — but it’s just as likely that Apple will continue to keep the iPhone’s multitasking capability to itself, a function it uses liberally among the phone and music apps, just to name a couple. For what it’s worth, AppleInsider is citing a tipster claiming that Apple’s got a “full-on solution” to multitasking that would properly address its main concern — battery life issues — for release this year, so maybe we’ll be able to chuck those awful push notifications before we know it. Now if you’ll excuse us, we’ll be over here in the corner running a few dozen apps on our Pre Plus.

iPhone SDK 3.2 showing first hints of multitasking for third-party apps? originally appeared on Engadget on Thu, 11 Mar 2010 18:01:00 EST. Please see our terms for use of feeds.

Permalink TUAW  |  9 to 5 Mac  | Email this | Comments

Darkworks SDK transforms 2D games into 3D games, no 3D TV required

By Darren Murph

Well, wouldn’t you know it? 3D seems to be the topic of conversation here at GDC , and Paris-based Darkworks is making a splash by announcing the availability of its TriOviz for Games SDK. In short, this magical software concoction is a post-process effect that allows standard 2D games to be transformed into 3D masterpieces… and you don’t even need to buy a 3D television. We were briefed on the tech here at the show, and we’re told that the magic happens in the software and the glasses, and unlike existing 3D technologies, other users around the house will still be able to watch you play in 2D without all those blurred edges. In other words, existing titles (for Xbox 360, PlayStation 3 and PC; sorry Wii owners!) can have a 3D experience added in, and we’re guessing that a select few AAA games will be seeing a DLC pack in the near future for those who care to re-play their favorites in the third dimension. We’ll be doing our best to swing by and catch a demo later today, but for now, just know that your life will never be the same once these 3D-ified games start shipping in the Spring.

Darkworks SDK transforms 2D games into 3D games, no 3D TV required originally appeared on Engadget on Thu, 11 Mar 2010 15:33:00 EST. Please see our terms for use of feeds.

Permalink   |  Business Wire  | Email this | Comments

Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

By Darren Murph

Dolby’s Axon surround sound technology isn’t exactly new (it’s already used on a number of PC titles), but to date, it has yet to make a stand in the online console and Mac gaming sectors. All that changes today at GDC, with the aural company introducing an Axon software development kit that will make it possible for Xbox 360, PlayStation 3 and OS X titles to integrate the technology. According to the company, this here solution provides improved audio chain processing (noise suppression and echo suppression), surround sound voice chat over stereo headsets, 5.1 playback and support for any stereo headset. We’re told that the ports should be available for devs starting in April, though only time will tell how long it takes for your Xbox Live experience to go from haunting to all-encompassing.

Continue reading Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

Dolby issues Axon SDK to bring surround sound to online console / Mac gamers originally appeared on Engadget on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

iPhone 3.2 Beta SDK Hints At New Gestures

By Ubergizmo

iPhone 3.2 Beta SDK Hints At New Gestures

Folks who are keen to dabble with Apple’s latest iPhone 3.2 Beta 4 SDK might be interested to check out some new gestures that have appeared in the gestures folder. Upon inspection, you’ll notice the 3Tap.plist and LongPress.plist files, which seem to indicate that the iPhone will get the triple tap and long press interaction methods. Can you imagine any scenario or app that would benefit from such additional interaction methods, or do you think that the gestures that the iPhone already has are good enough?

Permalink: iPhone 3.2 Beta SDK Hints At New Gestures from Ubergizmo | RSS Sponsor: Win a Fellowes Microshred Paper Shredder!

iPad SDK 3.2 beta 4 squashes rumors of a camera, but adds new gesture controls

By Nilay Patel

There’s only about a month to go before Apple drops the iPad on the world, and it looks like all those theories about a last-minute camera addition were just fond fanboy wishes — iPhone SDK 3.2 beta 4 just came out, and in addition to stripping out several video-call related icons, we’ve been told the docs contain this little tidbit about that Camera tab:

Launching the Photos application under the iPad Simulator will initially show three tabs: Photos, Albums, and Camera. The Camera tab represents photos available via the Camera Connection Kit for iPad, and is not relevant for the Simulator. The Camera tab will disappear after a few seconds.

So much for that, then. In the meantime, we also have some good news — 9to5 Mac did some digging and found some files indicating that Apple’s opening up some new gestures to app developers, namely the long tap currently used to pop up the copy / paste menu and the triple-tap used to flip the display on and off when using VoiceOver. It’s a small consolation, to be sure, but at least the iPad, will, um, be a great game machine, right?

[Thanks, Anonymous]

iPad SDK 3.2 beta 4 squashes rumors of a camera, but adds new gesture controls originally appeared on Engadget on Wed, 10 Mar 2010 17:25:00 EST. Please see our terms for use of feeds.

Permalink MacRumors  |  9to5 Mac  | Email this | Comments

Razer and Sixense distribute SDK and FPS shooter utility through Steam

By Darren Murph

Surely you remember those Sixense motion controls that we caught lounging around at Razer’s CES booth, right? Yeah. Today at the Game Developers Conference, both outfits have teamed up in order to distribute the Ultra-Precise Motion Controller SDK and FPS utility library via Steam, which should give devs the ability to create new games and port existing titles for use with the aforementioned sticks. We’re told that these new tools will require “require virtually no knowledge of the inner workings of the controller,” enabling coders to craft titles that take full advantage of the six degrees of freedom. Will this turn the PC into the next Wii? We kind of doubt it, but at least someone’s looking out for non-console gamers who have a secret obsession with Nintendo’s Wiimote.

Continue reading Razer and Sixense distribute SDK and FPS shooter utility through Steam

Razer and Sixense distribute SDK and FPS shooter utility through Steam originally appeared on Engadget on Tue, 09 Mar 2010 21:55:00 EST. Please see our terms for use of feeds.

Permalink   |  Razer  | Email this | Comments

iPhone SDK 3.2 beta 4 drops in

By Chris Ziegler

Suspense! Drama! Surprises! Unrealistic expectations! It’s always a veritable roller coaster of emotions whenever Apple gets around to cutting a new SDK build — and without a doubt, iPhone SDK 3.2 beta 4 is no exception. We don’t yet have a good read on what’s new here, so if you’re a member of Apple’s $99 dev program and happen to get it downloaded and installed, let us know if you find anything awesome, like an iPhone 4 or iPad 2. Or, you know, anything else. Have fun!

iPhone SDK 3.2 beta 4 drops in originally appeared on Engadget on Tue, 09 Mar 2010 14:40:00 EST. Please see our terms for use of feeds.

Permalink MacRumors  |  iPhone Dev Center  | Email this | Comments

Palm unleashes webOS PDK beta on the public

By Joseph L. Flatley
If you’ve been looking to get in on some of that red hot game development action that Palm’s been all about lately, check it out: among the announcements at this year’s GDC, Palm has announced the release of its public beta PDK for webOS. This bad boy promises to let devs “use C and C++ alongside the web technologies that power the SDK and mix them seamlessly within a single app,” just the thing for porting game titles to the webOS platform. And it’s available now! Hit the source link to get started — and maybe someday we’ll finally get to play Mr. Jelly on our Pixi. We can dream, right?

[Thanks to everyone who sent this in]

Continue reading Palm unleashes webOS PDK beta on the public

Palm unleashes webOS PDK beta on the public originally appeared on Engadget on Tue, 09 Mar 2010 11:19:00 EST. Please see our terms for use of feeds.

Permalink   |  Palm Development Center  | Email this | Comments

Android NDK hits Release 3, brings OpenGL ES 2.0 access to devs

By Chris Ziegler

We know from a brief spat of iPhone 3GS controversy that OpenGL ES 2.0 brings a new level of immersive realism to 3D gaming on mobile devices, so Android developers (and users, for that matter) should be delighted to hear that a new release of the official Native Development Kit exposes its capabilities to anyone targeting Android 2.0 or higher. As a refresher, the so-called NDK is a bolt-on to the standard Android SDK that gives folks the ability to write and compile critical pieces of functionality in native code, closer to the processor without that pesky Java virtual machine standing in the way — in other words, it’s exactly what gamers and game devs need to make Android a serious gaming platform, and better access to badass 3D capabilities are a fun little piece of the puzzle. The latest NDK’s available for download now — so seriously, hurry up and go wow us with your revolutionary first-person shooter. Git!

Android NDK hits Release 3, brings OpenGL ES 2.0 access to devs originally appeared on Engadget on Mon, 08 Mar 2010 18:17:00 EST. Please see our terms for use of feeds.

Permalink   |  Android Developers Blog  | Email this | Comments

Microsoft Hohm SDK is available to third parties, first devices to hit this summer

By Paul Miller

There are already plenty of solutions for monitoring your power consumption, particularly with Google’s relatively recent PowerMeter ecosystem, but if you want to do things the Microsoft way, Microsoft’s Hohm is about to get third party device friendly. An SDK has been recently released to manufacturers, and we’re supposed to expect the first compatible products by the summer. Interestingly, Microsoft has also mentioned that it “might” even get into the game of energy hardware at some point. The end game is to feed back information and control to utilities to be able to load balance energy demand (charging up that fancy electric car of yours overnight instead of at 7pm, for instance), though that sort advance might be as much as a decade out.

Microsoft Hohm SDK is available to third parties, first devices to hit this summer originally appeared on Engadget on Thu, 25 Feb 2010 21:41:00 EST. Please see our terms for use of feeds.

Permalink   |  earth2tech  | Email this | Comments

Future iPads to have front-facing cameras, flash (bulbs, not software)

By John Biggs

9to5Mac found these delightful buttons.
What the deuce? It seems that the new iPad SDK 3.2 Beta 3 has some very interesting bits of code and UI components that point to a front facing camera – a boolean called hasFrontCamera – and a boolean for a flash LED (not Adobe Flash) called hasFlash. There are also [...]