Tag Archive
NPD: Xbox 360 wins US sales war in a downbeat February
The cosmos must clearly have approved of Microsoft’s actions over this past month, as today we’re hearing the Xbox 360 broke out of its competitive sales funk to claim the title of “month’s best-selling console” … for the first time in two years. Redmond’s own Aaron Greenberg describes it as the best February in the console’s history, with 422,000 units sold outshining the consistently popular Wii (397,900) and the resurgent PS3 (360,100 consoles shifted, which was a 30 percent improvement year-on-year). In spite of the happy campers in Redmond and Tokyo, the overall numbers for the games industry were down 15 percent on 2009’s revenues, indicating our collective gaming appetite is starting to dry up. Good thing we’ve got all those motion-sensing accessories coming up to reignite our fire.
NPD: Xbox 360 wins US sales war in a downbeat February originally appeared on Engadget on Fri, 12 Mar 2010 03:16:00 EST. Please see our terms for use of feeds.
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Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look
Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn’t until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company’s meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft’s Xbox 360, and we were given a set of specialized glasses (which were passive, unlike NVIDIA’s active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn’t perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that’s required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won’t need to purchase any additional hardware whatsoever, and what they’ll get is a deeper, more immersive image in return.
We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn’t actually change the underlying code in existing 2D games (that’s the cue for developers to breathe a sigh of relief), we didn’t feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn’t have 3D glasses on; we noticed slight image doubling at specific points, but it’s not something we simply couldn’t look at without acquiring a headache.
More after the break…
Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look
Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.
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Review: AVerMedia AVerTV HD DVR video capture card
Short Version: The AVerMedia MTVHDDVRR is a PCI Express video capture card with HDMI, component, S-Video, and composite inputs. The card retails for around $100 (you can find it for close to $90 online) and is capable of capturing up to 1080i video.
Features:
PCI Express video capture card
HDMI, Component, S-Video, Composite inputs
Records up to 1080i resolution [...]
Darkworks SDK transforms 2D games into 3D games, no 3D TV required
Well, wouldn’t you know it? 3D seems to be the topic of conversation here at GDC , and Paris-based Darkworks is making a splash by announcing the availability of its TriOviz for Games SDK. In short, this magical software concoction is a post-process effect that allows standard 2D games to be transformed into 3D masterpieces… and you don’t even need to buy a 3D television. We were briefed on the tech here at the show, and we’re told that the magic happens in the software and the glasses, and unlike existing 3D technologies, other users around the house will still be able to watch you play in 2D without all those blurred edges. In other words, existing titles (for Xbox 360, PlayStation 3 and PC; sorry Wii owners!) can have a 3D experience added in, and we’re guessing that a select few AAA games will be seeing a DLC pack in the near future for those who care to re-play their favorites in the third dimension. We’ll be doing our best to swing by and catch a demo later today, but for now, just know that your life will never be the same once these 3D-ified games start shipping in the Spring.
Darkworks SDK transforms 2D games into 3D games, no 3D TV required originally appeared on Engadget on Thu, 11 Mar 2010 15:33:00 EST. Please see our terms for use of feeds.
Tecmo Bowl Throwback due for Xbox Live Arcade and PlayStation Network
It’s Tecmo Bowl, but on your Xbox 360 or PS3. And without the NFL-licensed players and teams. But with a 3D-style look and feel! You can go old-school and play in 2D mode, too.
Sic semper tyrannis: motion control in video games
Let the record show: I think motion controllers, like the Wii, Sony Move, or Microsoft’s Project Natal, are sorta dumb. They simply don’t seem to be precise enough for my tastes—I’m far too used to a mouse and keyboard to give that up for the “thrill” of flailing my arms in the arm like the robot from Lost In Space. But it wasn’t always like that.
Green Day: Rock Band launching June 8
Harmonix has officially announced that Green Day: Rock Band will hit retail on June 8th of this year. Interestingly enough, Green Day frontman Billy Joe Armstrong confirmed that the band was working on the game in a radio interview back on June 8th of last year. Mind? Blown.
Dolby issues Axon SDK to bring surround sound to online console / Mac gamers
Dolby’s Axon surround sound technology isn’t exactly new (it’s already used on a number of PC titles), but to date, it has yet to make a stand in the online console and Mac gaming sectors. All that changes today at GDC, with the aural company introducing an Axon software development kit that will make it possible for Xbox 360, PlayStation 3 and OS X titles to integrate the technology. According to the company, this here solution provides improved audio chain processing (noise suppression and echo suppression), surround sound voice chat over stereo headsets, 5.1 playback and support for any stereo headset. We’re told that the ports should be available for devs starting in April, though only time will tell how long it takes for your Xbox Live experience to go from haunting to all-encompassing.
Continue reading Dolby issues Axon SDK to bring surround sound to online console / Mac gamers
Dolby issues Axon SDK to bring surround sound to online console / Mac gamers originally appeared on Engadget on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.
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Microsoft XNA Game Studio 4.0

Windows Phone 7 will feature Xbox integration, but apart from that, Microsoft didn’t let any other cats out of the proverbial bag. Well, this could change soon with more clues unearthed about the future of mobile gaming on Microsoft’s new mobile platform. The introduction of XNA Game Studio 4.0 will go some ways in making game development for the Windows Phone 7 platform a whole lot easier, since developers can create a game/app and make tweak it to run the Xbox 360 and Windows-based PCs as well. Microsoft has confirmed that it will be equipped with hardware accelerated 3D APIs specific for Windows Phone 7. Kudos to Microsoft for letting their hair down with this – the ball is in the developer’s court to come up with something good now!
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EA Sports introduces Active 2.0 at GDC, complete with sensors galore

By and large, EA Sports’ Season Opener event here at GDC was underwhelming, but one glimmer of newness did manage to shine through. Nearly a year after Active hit stores (video after the break) and encouraged Wii gamers to drop those unwanted pounds before hitting the soft sand in the summer, the company has announced that Active 2.0 (a working title) is currently in development for Wii, PS3, iPod touch and iPhone. We’re told that a “new suite of fitness products” will be launching in the fall, with the Active 2.0 program delivering “true fitness results by featuring an innovative wireless control system powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity and a new online hub to track and share workout data.” Outside of that, details are nonexistent (like how exactly the iPod / iPhone components will factor into this equation), though we get the feeling that Xbox 360 owners may be left out of the party. Here’s hoping we’re wrong.
Continue reading EA Sports introduces Active 2.0 at GDC, complete with sensors galore
EA Sports introduces Active 2.0 at GDC, complete with sensors galore originally appeared on Engadget on Wed, 10 Mar 2010 01:04:00 EST. Please see our terms for use of feeds.
Analyst: PS3 to win over Xbox 360 and Wii
Technology analyst firm Strategy Analytics just announced their latest forecast: Sony’s Playstation 3 will will outsell the Wii and Xbox 360 by the time they all end their product cycle. Say what?
brite-View LinkE pipes content to four Ethernet sources over existing powerline network
The market is darn near flooded with HomePlug AV-compatible powerline solutions, but Zinnet has seen fit to one-up the networking mainstays by dishing out a product that serves not one, but four Ethernet-packin’ devices simultaneously. Designed for use with its brite-View CinemaTube (but fully capable of working with game consoles, Blu-ray players and media streamers), this two-piece kit allows internet content to flow through your home’s existing powerline network and hit up to four devices on the other end. Simply plug the solo port adapter into a wall socket beside your router or broadband modem, and the four port adapter in your home theater room (or den, for the simplistic among us). From there, you can connect your Xbox 360, PlayStation 3, Roku set-top-box, Blu-ray player, CinemaTube deck or any other AV device that benefits from a wired internet connection; just like that, you’ve got a makeshift connection to four devices, and you’ll never have to worry over WiFi dropouts again. All that’s required to bring this joy into your life is $89.99 and a basic understanding of online checkout procedure, both of which we’re sure you can handle.
brite-View LinkE pipes content to four Ethernet sources over existing powerline network originally appeared on Engadget on Tue, 09 Mar 2010 17:59:00 EST. Please see our terms for use of feeds.








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Engadget Podcast 187 – 03.13.2010
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