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NPD: Xbox 360 wins US sales war in a downbeat February

By Vladislav Savov

The cosmos must clearly have approved of Microsoft’s actions over this past month, as today we’re hearing the Xbox 360 broke out of its competitive sales funk to claim the title of “month’s best-selling console” … for the first time in two years. Redmond’s own Aaron Greenberg describes it as the best February in the console’s history, with 422,000 units sold outshining the consistently popular Wii (397,900) and the resurgent PS3 (360,100 consoles shifted, which was a 30 percent improvement year-on-year). In spite of the happy campers in Redmond and Tokyo, the overall numbers for the games industry were down 15 percent on 2009’s revenues, indicating our collective gaming appetite is starting to dry up. Good thing we’ve got all those motion-sensing accessories coming up to reignite our fire.

NPD: Xbox 360 wins US sales war in a downbeat February originally appeared on Engadget on Fri, 12 Mar 2010 03:16:00 EST. Please see our terms for use of feeds.

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Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

By Darren Murph

Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn’t until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company’s meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft’s Xbox 360, and we were given a set of specialized glasses (which were passive, unlike NVIDIA’s active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn’t perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that’s required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won’t need to purchase any additional hardware whatsoever, and what they’ll get is a deeper, more immersive image in return.

We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn’t actually change the underlying code in existing 2D games (that’s the cue for developers to breathe a sigh of relief), we didn’t feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn’t have 3D glasses on; we noticed slight image doubling at specific points, but it’s not something we simply couldn’t look at without acquiring a headache.

More after the break…

Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.

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Talkin’ Windows Phone 7 Series gaming with Microsoft at GDC

By Joseph L. Flatley

We already got a look at Microsoft’s little XNA show-and-tell as relates to Windows Phone 7 Series, but our colleague Andrew Yoon over at Joystiq had a chance for longer sit-down with Xbox Live general manager Ron Pessner and XNA Game Studio manager Michael Klucher at GDC today, and he’s been kind enough to share the interview with us. The main topic of conversation was the company’s plans regarding Xbox LIve and, specifically, how it would be integrating it into Windows Phone 7 Series. And believe us, there was plenty to discuss — including the sweet science of porting games from Zune HD to 7 Series phones (“it’s 90, 95 percent code reuse… in an hour or couple of hours, we’re taking games that were written for Zune HD and putting them on the phone”), the importance of maintaining a consistent gameplay experience amongst different hardware, and the reasoning behind limiting devices to asynchronous multiplayer. What are you waiting for? Hit the source link to embark on this miraculous journey of discovery.

Talkin’ Windows Phone 7 Series gaming with Microsoft at GDC originally appeared on Engadget on Thu, 11 Mar 2010 19:52:00 EST. Please see our terms for use of feeds.

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Darkworks SDK transforms 2D games into 3D games, no 3D TV required

By Darren Murph

Well, wouldn’t you know it? 3D seems to be the topic of conversation here at GDC , and Paris-based Darkworks is making a splash by announcing the availability of its TriOviz for Games SDK. In short, this magical software concoction is a post-process effect that allows standard 2D games to be transformed into 3D masterpieces… and you don’t even need to buy a 3D television. We were briefed on the tech here at the show, and we’re told that the magic happens in the software and the glasses, and unlike existing 3D technologies, other users around the house will still be able to watch you play in 2D without all those blurred edges. In other words, existing titles (for Xbox 360, PlayStation 3 and PC; sorry Wii owners!) can have a 3D experience added in, and we’re guessing that a select few AAA games will be seeing a DLC pack in the near future for those who care to re-play their favorites in the third dimension. We’ll be doing our best to swing by and catch a demo later today, but for now, just know that your life will never be the same once these 3D-ified games start shipping in the Spring.

Darkworks SDK transforms 2D games into 3D games, no 3D TV required originally appeared on Engadget on Thu, 11 Mar 2010 15:33:00 EST. Please see our terms for use of feeds.

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Tecmo Bowl Throwback due for Xbox Live Arcade and PlayStation Network

By Doug Aamoth

It’s Tecmo Bowl, but on your Xbox 360 or PS3. And without the NFL-licensed players and teams. But with a 3D-style look and feel! You can go old-school and play in 2D mode, too.

Green Day: Rock Band launching June 8

By Doug Aamoth

Harmonix has officially announced that Green Day: Rock Band will hit retail on June 8th of this year. Interestingly enough, Green Day frontman Billy Joe Armstrong confirmed that the band was working on the game in a radio interview back on June 8th of last year. Mind? Blown.

Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

By Darren Murph

Dolby’s Axon surround sound technology isn’t exactly new (it’s already used on a number of PC titles), but to date, it has yet to make a stand in the online console and Mac gaming sectors. All that changes today at GDC, with the aural company introducing an Axon software development kit that will make it possible for Xbox 360, PlayStation 3 and OS X titles to integrate the technology. According to the company, this here solution provides improved audio chain processing (noise suppression and echo suppression), surround sound voice chat over stereo headsets, 5.1 playback and support for any stereo headset. We’re told that the ports should be available for devs starting in April, though only time will tell how long it takes for your Xbox Live experience to go from haunting to all-encompassing.

Continue reading Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

Dolby issues Axon SDK to bring surround sound to online console / Mac gamers originally appeared on Engadget on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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Microsoft XNA Game Studio 4.0

By Ubergizmo

Microsoft XNA Game Studio 4.0

Windows Phone 7 will feature Xbox integration, but apart from that, Microsoft didn’t let any other cats out of the proverbial bag. Well, this could change soon with more clues unearthed about the future of mobile gaming on Microsoft’s new mobile platform. The introduction of XNA Game Studio 4.0 will go some ways in making game development for the Windows Phone 7 platform a whole lot easier, since developers can create a game/app and make tweak it to run the Xbox 360 and Windows-based PCs as well. Microsoft has confirmed that it will be equipped with hardware accelerated 3D APIs specific for Windows Phone 7. Kudos to Microsoft for letting their hair down with this – the ball is in the developer’s court to come up with something good now!

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HP MediaSmart add-in adds TiVo compatibility, enables video transfers to and fro

By Tim Stevens
HP MediaSmart add-in adds TiVo compatibility, enables video transfers to and fro

For those enjoying media bliss thanks to a little MediaSmart box humming away somewhere in the corner, life just got a even more lovely. HP has announced a partnership with TiVo that allows MediaSmart users to install a Windows Home Server add-in, enabling the two devices to talk sweet nothings to each other. From within the WHS console you’ll be able to suck recorded content from the TiVo onto the MediaSmart’s expansive storage array and, from there, play it on any of your compatible devices (PC, Mac, Xbox, PS3, etc.). Or, when you start to miss those happy TiVo sounds, you can send that content back over to DVR to view from there. The WHS extension is available right now to MediaSmart owners, so get on with the downloading already.

HP MediaSmart add-in adds TiVo compatibility, enables video transfers to and fro originally appeared on Engadget on Wed, 10 Mar 2010 07:59:00 EST. Please see our terms for use of feeds.

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Analyst: PS3 to win over Xbox 360 and Wii

By Dave Freeman

Technology analyst firm Strategy Analytics just announced their latest forecast: Sony’s Playstation 3 will will outsell the Wii and Xbox 360 by the time they all end their product cycle. Say what?

Microsoft shows off XNA games running on Windows Phone, full 3D is a go

By Paul Miller

Alright, we’re going to be straight with you: you’re not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0, but wouldn’t let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are The Harvest (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks, a less impressive one-on-one sword fighting Facebook game by Gravity Bear that’s being ported over. We didn’t get to see any full motion 3D camera moves, since Battle Punks is just composed of two characters duking it out, and The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can’t be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below.

Continue reading Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Microsoft shows off XNA games running on Windows Phone, full 3D is a go originally appeared on Engadget on Tue, 09 Mar 2010 20:50:00 EST. Please see our terms for use of feeds.

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360-degree virtual combat room is like Iraq: The Arcade Game

By Devin Coldewey

Just so you know, I’m not making light of warfare — it’s just that virtual training like this, while valuable, does remind one simultaneously of Modern Warfare and Ender’s Game. Of course, as this article notes, the current generation of potential soldiers has grown up in a digital age and expects a little Xbox with their ammo box.